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Welcome to my math blog! The purpose of this blog is to help you stay informed about our learning and experiences that have taken place during our math class. I have also included links your child (and you) may want to use in order to supplement math learning in 5th grade.

Wednesday, April 26, 2017

April 26, 27, May 1: STEAM Rotations (Round 4)

STEAM Rotations


STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  (http://educationcloset.com/steam/what-is-steam/)


Objective and Lesson Frame:
  •  We will work through STEAM activities in an effort to guide student inquiry, dialogue, and critical thinking.
  • I will work take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.


Our 3rd round of rotations, will include these activities:

Lego Chain Reactions
  • Elevator Ramps
  • Pulley & Bucket
littleBits Electronic Gadgets
  • Bubblebot (p. 10-11)
  • Mischief Machine (p. 9)
Coding

  • Hour of Code Website

Friday, April 21, 2017

April 21, 24, 25: STEAM Rotations (Round 3)

STEAM Rotations


STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  (http://educationcloset.com/steam/what-is-steam/)


Objective and Lesson Frame:
  •  We will work through STEAM activities in an effort to guide student inquiry, dialogue, and critical thinking.
  • I will work take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.


Our 3rd round of rotations, will include these activities:

Lego Chain Reactions
  • Board Bouncer
  • Slow Spin

littleBits Electronic Gadgets
  • Bubblebot
  • Bumperball

Coding

  • Hour of Code Website

Tuesday, April 18, 2017

April 18 - 20: STEAM: Lego Chain Reactions, littleBits Electronic Gadgets, and Coding (2nd Rotation)

STEAM Rotations


STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  (http://educationcloset.com/steam/what-is-steam/)


Objective and Lesson Frame:
  •  We will work through STEAM activities in an effort to guide student inquiry, dialogue, and critical thinking.
  • I will work take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.


Our 2nd round of rotations, will include these activities:

Lego Chain Reactions
  • Seesaw & Ramp
  • Pop-Up Flag and Falling Hammer

littleBits Electronic Gadgets
  • Megablaster
  • Wireless Doorbell

Coding

  • Khan Academy Coding

Thursday, April 13, 2017

Think30 Reward Day: Peter Piper Pizza

Image result for peter piper pizza

EVERY ONE of my 5th graders achieved their Think30 goal within the time constraints!  Most impressively, was watching my kids cheer their classmates on to encourage them to achieve their goal!  Should be a great day!

Wednesday, April 12, 2017

STEAM: Lego Chain Reactions, littleBits Electronic Gadgets, and Coding (Rotation Day 3)

STEAM Rotations


STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  (http://educationcloset.com/steam/what-is-steam/)


Objective and Lesson Frame:
  •  We will work through STEAM activities in an effort to guide student inquiry, dialogue, and critical thinking.
  • I will work take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.


Our first three days of rotations, will include these activities:

Rotation 1:  Lego Chain Reactions
  • Quintopple
  • Dominoes
Rotation 2:  littleBits Gizmos and Gadgets
  • Build and Play (Intro)
  • Breezy Buddy
  • Spinmate
Rotation 3:  Coding

Tuesday, April 11, 2017

STEAM: Lego Chain Reactions, littleBits Electronic Gadgets, and Coding (Rotation Day 2)

STEAM Rotations


STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  (http://educationcloset.com/steam/what-is-steam/)


Objective and Lesson Frame:
  •  We will work through STEAM activities in an effort to guide student inquiry, dialogue, and critical thinking.
  • I will work take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.


Our first three days of rotations, will include these activities:

Rotation 1:  Lego Chain Reactions
  • Quintopple
  • Dominoes
Rotation 2:  littleBits Gizmos and Gadgets
  • Build and Play (Intro)
  • Breezy Buddy
  • Spinmate
Rotation 3:  Coding

Monday, April 10, 2017

STEAM: Lego Chain Reactions, littleBits Electronic Gadgets, and Coding

STEAM Rotations

STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  (http://educationcloset.com/steam/what-is-steam/)

We are beginning a series of STEAM rotations today. We will complete three days of rotations, change team members, and repeat. This will happen for the next 4 weeks in order to get my students through all of the chain reactions and gadgets I have available.

Objective and Lesson Frame:
  •  We will work through STEAM activities in an effort to guide student inquiry, dialogue, and critical thinking.
  • I will work take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.


Rotation 1:  Lego Chain Reactions
  • Design and build amazing moving machines.  In a chain reaction, one thing leads to another, which leads to another, which leads to another, and so on.  Students will use Essential Lego Elements along with ordinary Lego bricks to build awesome machines that can be combined to make dozens of different chain reactions that use many steps to do a whole lot of nothing!


Rotation 2:  littleBits Gizmos and Gadgets


  • Students will use littleBits to create (from a guide), play with the creation to see how well it works and to look for ways to improve it, remix to improve on what was created or to discover new ways to use the invention, and explore what others have created, as well as, sharing their own inventions.

Rotation 3:  Coding



  • Computational thinking  If you want to command a computer, then you have to speak and think like it. That’s called computational thinking, and it requires multiple skills.

  • Logic abilities and Problem Solving If something is true about coding is that a problem can have hundreds of solutions, from the worst to the best possible ones.  Small programs can be way complex. Just introduce a bunch of variables, loops and coditions, and the cyclomatic complexity can rocket

  • Empowering If you aren’t satisfied or you just can’t find the solution you need, you are empowered to develop yours. Moreover, you can code, debug and execute it online, and even share it with others.

  • Engagement Students get really engaged, and feel their creations as their own, putting all the effort in the coding task.

  • Transversality A good thing about coding is that it is a transversal subject. Once you have learned the basis and started writing lines of code you can solve a variety of problems from other subjects.


Friday, April 7, 2017

STEAM: Geometric Sewing (Line Design) Day 4 and EARLY RELEASE

We had an early release today at 12:00.  So, the time we had, we used to try to complete the sewing.




Line designs form a basis for mathematical understanding of geometric shapes and relationships of points, segments, and angles. Each of the line segments is really a tangent for each of the curves being formed. But because of what we focus on, we often see the curves. For example, some of the curves that can be created are circles, parabolas, ellipses, hyperbolas, spirals, and some lesser known curves called cardioids, limacons, and deltoids. Yet in each case they were created with angles of different sizes, regular and irregular polygons, and a lot of segments and points.
http://www.teachersnetwork.org/dcs/math/stringart/ 


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STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  (http://educationcloset.com/steam/what-is-steam/

Thursday, April 6, 2017

MStar: End of the Year Assessment

Lesson Frame:

  • We will take the MStar end of year benchmark to assess our growth in algebra readiness.
  • I will take the MStar end of year benchmark to find out how I am progressing on my algebra readiness.

MStar


We took the MSTAR Universal Screener today.  This was our end of the year assessment.  I am going to compare the data from today with the beginning and middle of the year assessment.  I will be looking for growth towards algebra readiness.



The remaining time we had was spent on Khan or Think Through Math.  We still have some SMART goals to achieve and time is running out!

Wednesday, April 5, 2017

STEAM: Geometric Sewing (Line Designs) Day 3




Line designs form a basis for mathematical understanding of geometric shapes and relationships of points, segments, and angles. Each of the line segments is really a tangent for each of the curves being formed. But because of what we focus on, we often see the curves. For example, some of the curves that can be created are circles, parabolas, ellipses, hyperbolas, spirals, and some lesser known curves called cardioids, limacons, and deltoids. Yet in each case they were created with angles of different sizes, regular and irregular polygons, and a lot of segments and points.
http://www.teachersnetwork.org/dcs/math/stringart/ 

Today, we spent our class time in 30 minute increments:

  1. XtraMath/Lexia/Spelling
  2. Sewing!
  3. Countdown to STAAR

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STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  (http://educationcloset.com/steam/what-is-steam/

Tuesday, April 4, 2017

STEAM: Geometric Sewing (Line Designs) Day 2




Line designs form a basis for mathematical understanding of geometric shapes and relationships of points, segments, and angles. Each of the line segments is really a tangent for each of the curves being formed. But because of what we focus on, we often see the curves. For example, some of the curves that can be created are circles, parabolas, ellipses, hyperbolas, spirals, and some lesser known curves called cardioids, limacons, and deltoids. Yet in each case they were created with angles of different sizes, regular and irregular polygons, and a lot of segments and points.
http://www.teachersnetwork.org/dcs/math/stringart/ 

Today, we spent our class time in 30 minute increments:


  1. XtraMath/Lexia/Spelling
  2. Sewing!
  3. Countdown to STAAR

-------------------------------------------------------------

STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  (http://educationcloset.com/steam/what-is-steam/

Monday, April 3, 2017

STEAM: Geometric Sewing (Line Designs)



Every year after taking our Math STAAR test, I like to give my kids a little mathematical art therapy!  It begins with the Kaleidoscopic Octagon, which emphasizes rotational and reflectional symmetry.  Then, we move into geometric sewing.  Basically, this is line design with string.  


Line designs form a basis for mathematical understanding of geometric shapes and relationships of points, segments, and angles. Each of the line segments is really a tangent for each of the curves being formed. But because of what we focus on, we often see the curves. For example, some of the curves that can be created are circles, parabolas, ellipses, hyperbolas, spirals, and some lesser known curves called cardioids, limacons, and deltoids. Yet in each case they were created with angles of different sizes, regular and irregular polygons, and a lot of segments and points.
http://www.teachersnetwork.org/dcs/math/stringart/ 



Today, we began by preparing our sewing surface.  I gave each student an 8"x 8" piece of tagboard.  I also gave them each a pattern from a book that is no longer in print titled "String Art...10 Basic Designs."  In fact, it is from so long ago the patterns were originally to be run on a ditto machine!  The patterns may be old, but the excitement is always new!

Once we have cut out the pattern and taped it onto our tagboard, I gave each student a stick pin and and old mouse pad.  This may be my students' favorite part... we put the tagboard down onto the mouse pad and use the stick pin to poke a hole into every dot on the pattern.  I have learned, after YEARS of practice, that pre-poking the holes leads to fewer injuries with needles!

Next, it was time to teach my students how to thread a needle.  There is one rule I have during this entire project... I DO NOT THREAD NEEDLES!



It takes a while to learn how to thread a needle, but I have a very cool way of teaching my students how to thread a needle that involves using tape to make an aglet.  I learned about aglets while watching Phineas and Ferb.   They even have an A-G-L-E-T Song!  



Then, we created our aglet:



Once we had our needle on our thread, the time was up! AARGH!  We sew tomorrow!

STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  (http://educationcloset.com/steam/what-is-steam/